﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Krist_em_up.Network
{
    class BusyScreen : GameScreen
    {
        IAsyncResult result;

        public BusyScreen(IAsyncResult async, GameStateManager game)
            : base(game)
        {
            result = async;
        }

        public override void Update(Microsoft.Xna.Framework.GameTime gameTime)
        {
            if (result.IsCompleted)
            {
                //remove busy and pop something
            }
        }

        public override void Draw(Microsoft.Xna.Framework.GameTime gameTime)
        {
            
        }

        public override void LoadContent()
        {
            
        }

        public override void UnloadContent()
        {
            
        }

        public override void Initialize()
        {
            
        }

        public EventHandler<EventArgs> OperationCompleted;

        public override void Reset()
        {
            throw new NotImplementedException();
        }
    }
}
